Find the minimum rune +speed each monster needs so your whole team moves consecutively before the opponent. Works for RTA, Arena, Siege, and Guild War.
Mode
Sky Totem
ℹ
☁️ +15% fixed
Speed Lead
ℹ
☁️ +15% Sky Totem is included in all combat speeds below.
How the math works (logic)
Combat speed (no spd buff):ceil(base × (1 + 15% totem + lead%) + swiftFlat + runeFlat) where swiftFlat = 0.25×base only if Swift is ON.
Swift vs +Rune (pick one convention):Swift OFF — type your full in-game green +Speed (includes Swift if runed). Swift ON — type only speed from non-Swift runes; we add 25% of base ourselves. Same total, no double-count.
Spd buff on allies: After buffer, ceil(unbuffedCombat × (1 + 0.3×(1+artifact%))). Buffer’s own first turn stays unbuffed.
Tick rate τ: RTA 1.5% / tick, Normal 7% / tick.
ATB shortcut: All boosters’ % are summed; wave anchor = last booster in order — not a full tick sim.
2A ATB toggle: Uses SWGT-style max 2A % where listed (e.g. Bernard 34.5%).
How to use
1
Pick RTA or Normal — τ = 1.5% or 7% per tick. Sky Totem is fixed at +15%.
2
Slot 1 = your first mover. Put your booster (Galleon, Perna, Triton…) or fastest monster here. If they have an ATB boost skill, enable the ATB toggle. The rest of the team goes in order after them. Use ⇅ swap to reorder slots.
3
Enable toggles that apply. Speed buffer like Bernard or Shannon? Enable Spd Buff on that slot — the tool automatically applies the +30% to everyone going after them. 2A max ATB appears on units like Bernard (uses +34.5% when toggled, matching common SWGT scaling).
4
+Rune + Swift: Either leave Swift OFF and enter your full +Speed from the stat screen, or turn Swift ON and enter only the part without Swift’s +25% of base (we add that bit). Don’t do both. Min Rune + targets the same convention. Red = short, green = met.